Build & Install Instructions for FakedReality Engine:
-Last Updated: April 18, 2003 by Bernhard Glück

Requirements (General)

  • A copy of boost 1.30.0.

Requirements (Win32)

  • Microsoft Visual Studio .NET 2002. We will be developing in Microsoft Visual Studio .NET 2003 shortly.

Building (Win32)

  • Ensure that boost1_30_0 is installed, see Boost 1.30.0 installation for further details.

  • Enter your Tools->Options->Projects->Vc Directories Tab and add the directory where you have installed and built boost as an include directory.

  • 'Check out' the FakedReality source tree, or for an update if you already have it. Instructions on checking out the source code is on our main project website located at: http://sourceforge.net/projects/fakedreality

  • Load Projects\Win32\Vc7\Vc7.sln into Visual Studio .NET

  • Build the projects, one at a time. The solution build feature does not work, due to a bug in the Microsoft Visual Studio .NET 2002 build environment. The recommended build sequence is: Core, Application, Iris, IrisD3d9, IrisMax, Editor. You can build debug/release versions as you wish. Alternatively, use the build scripts provided in the scripts subdirectory of the main FakedReality source tree. This also generates the reference documentation.

Boost 1.30.0 installation:

  • Download the boost 1.30.0 distribution from the boost website (www.boost.org)

  • Unpack the files to a directory of your choice.

  • Building boost 1.30.0 is optional, there is currently no need to do so but future versions of FR may require it. To build boost, follow the instructions included with the program itself.


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Faked Reality 2003 by Realspace Technologiesä & Speckdrumm.
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