Faked Reality Team
· Bernhard Glück: (bernhard@realspace.org)
Realspace Technologies OEG, Project Lead, Architecture Design, Shader System, Scripting System, Engine Core, Direct3D9 support, MatrNr: 0026829
· Matthias Bauchinger:
Scenegraph, Art Preparation Tools, Game Code, Editor, MatrNr: 0026389
· Mario Topf:
MAX Plugin, Game Code
Vienna Institute of Technology:
http://www.cg.tuwien.ac.at/
Realspace Technologies:
http://www.realspace.org/
Speckdrumm:
http://www.speckdrumm.org/