Faked Reality Team

· Bernhard Glück: (bernhard@realspace.org)
Realspace Technologies OEG, Project Lead, Architecture Design, Shader System, Scripting System, Engine Core, Direct3D9 support, MatrNr: 0026829

· Matthias Bauchinger:
Scenegraph, Art Preparation Tools, Game Code, Editor, MatrNr: 0026389

· Mario Topf:
MAX Plugin, Game Code

Vienna Institute of Technology:
http://www.cg.tuwien.ac.at/

Realspace Technologies:
http://www.realspace.org/

Speckdrumm:
http://www.speckdrumm.org/



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Faked Reality 2003 by Realspace Technologiesä & Speckdrumm.
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